Friday 23 August 2013


Bioshock Infinite

What a roller coaster of a ride Bioshock infinite was, I initially avoided reviewing this game for a few weeks, as Bioshock isn’t your usual game, its the type of game that you want to try to approach intellectually and logically, but recently I have decided to give it a second play through.  It is obvious that Bioshock infinite wants you to have your fun and it is easy to dwelve yourself in the world of Columbia a floating city in the skies that decided one day that they were better off alone and seceded from the union of the United States Of America.  
On the surface Bioshock Infinite is a Game about Shooting enemies in the face, clubbing them over the head, electrocuting them to death, throwing them into walls and in the most fiendish case kicking them to kingdom come. 

Fans of the original Bioshock game can rejoice, the combat is similar to the original Bioshock series, with enemies that have weird genetic powers and old 18th century revolvers, guns and often over the top weapons. 
Over and over the game would hurl a handful of enemies from the skyhook above, often to disorientate you and force you to change your tactics rather rapidly.  Often, my tactic throughout the game remained the same, Go in guns blazing and use the possession skill to turn a turret against the enemy and kill all the baddies.
The setting makes this game perfect, Bioshock is set within a flying city, where they worship the founding fathers as idols and worship a man named Comstock, who has self fashioned himself as a prophet.  It is always fun to spend the first 15 minutes of the game wondering the streets of Columbia and taking in the beautiful scenes of a colorful city in the skies. 

As you dwelve deeper into Columbia, The darker side comes out, like the original Bioshock series, there are undermining themes of racism, jingoism and generally religious superiority.  Often you would see separate bathrooms for Black people, Irish and a new bathroom for ‘The people of Columbia’.  
Big Daddies are back, but not in the same from the original drillers that were in the first Bioshock.  The new replacement is perhaps a older version a ‘ Mechanical Patriot’ in the from of a colonial hero often George Washington, yelling patriotic phrases to give you a wee chuckle when you are trying to kill him.  
The plot comes into force when you are sent to a tower, to save a damsel in distress perhaps influenced by a fairytale, with probably one of the most intellectual stories a game has, Bioshock really makes you want to play it again just to understand the pivotal ending which left me in awe.



















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